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26 | ATAN'S NORTHERN JOURNEY
And so Atan set off with his small band of trusted compatriots. North they went, making the difficult crossing to the besieged land of Midgaard to search for the Maar. There, they found the Ursines under threat of constant Dvergar attack, and still without magic of any sort. Atan could not leave fellow Beasts of the Covenant so defenseless, and so for months he and those of the White Shield with him instructed the Ursines in the arcane mysteries.
Calaburn
So grateful were these heirs to the legacy of Sigurd that they gifted to Atan a legend: Calaburn, one of the three dragonsteel weapons forged by the Ursine smith Regnin and the Thundergod Thor long, long ago. It is likely that Calaburn was the finest blade ever wielded by a Beast at that time, and Atan was honored. The Ursines, to the disappointment of Atan, knew nothing of the Maar, however, nor did they know of any cave systems that went deep into the earth, save for one: that of Nidavellir, the dark home of the Dvergar, their ancient enemy. The Ursines assured Atan that he should seek out a different power, for entering Nidavellir meant death for a Beast.
Atan allowed that perhaps this was true, but that there was nowhere else to turn. The Beasts of Europe had taken the fight against the Vampires as far as they could without a new weapon, and that weapon must be the Maar. Too much time had passed, and the hand of Vinga would surely strike again soon.
To Nidavellir
North again they went, slipping into the underground realm of Nidavellir with magic and stealth. For a week they journeyed through side tunnels searching for a way down while avoiding Dvergar patrols. They witnessed the cruelty and malice of the Dvergar, and their twisted rites to Loki, whom they worshipped. They saw nothing but vicious hatred, penned and driven by religious fervor.
Finally, in the lowest parts of Nidavellir, they came to a great gate guarded by a large complement of Dvergar soldiers and berserkers. As they watched the gate they noted that twice a day it was opened. Once, a party of Dvergar went out through the gate and once it came back, sacks filled with something heavy. Deciding that this must be the route to the caverns and dark places below the lowest reaches of Nidavellir, Atan and his companions captured a Dvergar patrol in a side tunnel, stripped them of their clothing and disguised themselves, hoping to pass unnoticed through the gate between their disguises and the aid of a minor spell of disguise that Atan had developed.
At the appointed time, the gate opened and they quickly joined the back of the party of Dvergar passing through it. Nearly safe were they when a Dvergar in the party bumped into one of Atan’s companions, shattering the illusion. Though the disguises worked well enough from a distance, up close there was no mistaking Atan or his allies for Dvergar once the spell of disguise had been broken.
Detection and Flight
The Dvergar screamed a warning and suddenly Atan and those of the White Shield with him found themselves far underground, fighting for their lives. They were far outnumbered and soon had to flee, away from the gate and towards the unknown of the deep. On and on they ran, soon finding themselves in tunnels that grew warmer as they went deeper. They wandered, lost, for an unknown time. Two days? Four? A week? They did not know.
To make matters worse, they were not alone in these hot, barren tunnels. Three times they had been attacked and they had lost five members of their party in those attacks. It was never entirely clear what they were being attacked by, for all they saw was, improbably, an apple floating down a tunnel and then all was a blur of teeth and fear. It stopped as soon as it began, and one or two of their dwindling group would be gone forever.
The Hot Darkness
Despair filled their minds just as endless hot darkness and tunnel walls filled their vision. Though it seemed that it had been too long since the grace of Gaia had blessed the Beasts of the Covenant, in desperation the lost party of Beasts fell to their knees and began to pray, begging Gaia, or indeed any greater power than they, for aid. They prayed for help not for their sake alone, but for the sake of all the Beasts of the Covenant who looked to Atan and his White Shield for deliverance from Vampire dominion. It did not seem to them that it was Gaia who had pushed back the Blood Kingdom thus far, nor did Gaia seem to have offered succor to the Beasts during the two aeons of Bleakness, but the legends die hard and the Earthmother still held a place of reverence and awe in the minds of most of those of the Covenant.
They did not abandon themselves to the mercy of benevolent Powers, but made a ritual of wandering the tunnels for awhile, praying for a time, sleeping, and repeating the process. Their food was nearly gone and though they were able to find pools of water here and there the water was foul and stank of rotted eggs. Drinking it made them ill and sapped their strength. They knew that if they did not find their ways out and if their prayers were not answered, they would die and in all likelihood, Europe would once again be plunged into total Bloodkin domination for failure of Atan’s mission to find a new weapon for the Beasts.
Days passed as best as they could estimate in the unchanging gloom of the world below and now the food was gone. Their strength was waning and their prayers had gone unheard or unanswered. The attacks on them from the darkness had continued and they were down now to only four.
Four Remain
Atan was their leader, of course, and was both the most powerful mage amongst the Beasts of the Covenant and one of its finest warriors. When he strode into battle with the mighty Calaburn wielded and spells flying he was a powerful, fearsome enemy. A Feline named Janpur was the finest wielder of the arcane arts next to Atan in all of Europe. Fergus, a Broccan, was a near‐berserker, heedless of wounds taken while slicing and gouging with an old form of strapped‐on wrist blades, and a sturdy Caprican called Kirili was one of the few who had been raised worshipping the Earthmother. As a Druid, Kirili had greatly prolonged their survival in the dark tunnels by healing the wounds taken and hurts endured by the remaining foursome, and could be found in the thick of battle laying about her unseen foes with staff and enchantments of life and death.